Projects

The European Grants International Academy Srl has a long-term experience in setting up and coordinating strategic partnerships for the implementation of projects financed by public and private funds. EGInA cooperates with a team of project managers expert in the management and reporting of European Commission structural and centralised funds. They all have academic-professional backgrounds in the fields of education and vocational training, digital innovation with social impact, enhancement of cultural heritage and sustainable development.

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Level Up, Digital Skills for Adults with Blue-Collar Occupations

level_up

Level Up aims at developing the digital skills of low-skilled adults with blue (or pink)-collar occupations in order to support them to face the digital

SILVHER, Safeguarding Intangible and culturaL Values and HERitage

silvher_project

SILVHER aims at developing and testing a blended training course for university students and researchers on digital valorization and the creation of Cultural Heritage. The

Design Your Job 3

Design Your Job 3 is a capacity-building project in the field of Youth. The project goal is to develop and test specific IT program (web

EAER, European Action for Employment in Recovery

Across the EU there are divergent policies on people who use or have used drugs and alcohol. In terms of employability and employment opportunities for

I-MEET, International Mobility Experience for E-Tourism

I-MEET contributes to respond to the need for acquiring professional knowledge and skills to enable promotional and marketing strategies based on information technology (e-tourism). The

Three-dimensional Resources for Enhancing E-Skills

In line with the strategy ET2020 (ET 2020), the TREES project aims to offer students a real opportunity for personal and professional growth in order

B-Kids Business Kids

“Much entrepreneurship education practice tends to be ad hoc, varies vastly in quantity and quality, is not treated systematically in the curriculum and has relied

DIGINV, Digital Invasions for the promotion of cultural Heritage

The project scales up the Digital Invasion methodology, which was developed in Italy. The methodology improves the digital and communication skills of cultural operators, helping

GBVP, Pathways to Empowerment in GBV Prevention

Pathways to empowerment in Gender-Based Violence prevention creates learning opportunities and the conditions for empowerment through awareness-raising interventions to strengthen the capacity, knowl¬edge, skills and

GOOD FOOD IS GOOD MOOD

GOOD FOOD IS GOOD MOOD is implemented in three European countries (Macedonia, Portugal and Italy) and aims at: Improving the employability of students with less