PROJEKTE

European Grants International Academy Srl verfügt über langjährige Erfahrung im Aufbau und in der Koordinierung strategischer Partnerschaften für die Durchführung von Projekten, die mit öffentlichen und privaten Mitteln finanziert werden. EGInA arbeitet mit einem Team von Projektmanager:innen zusammen, die Erfahrung in der Verwaltung und Berichterstattung von strukturellen und zentralisierten Fonds der Europäischen Kommission haben und über einen akademisch-professionellen Hintergrund in den Bereichen allgemeine und berufliche Bildung, digitale Innovation mit sozialen Auswirkungen, Aufwertung des kulturellen Erbes und nachhaltige Entwicklung verfügen.

VERWENDE DIE SUCHFILTER UND ENTDECKE UNSERE PROJEKTE!

Filtere deine Suche

  • Geografische Reichweite

  • Projektthema

  • Projekttypologie

  • Referenzbereich

  • Projektstatus

  • Sortieren nach

  • Suchergebnisse

Level Up, Digital Skills for Adults with Blue-Collar Occupations

Level Up aims at developing the digital skills of low-skilled adults with blue (or pink)-collar occupations in order to support them to face the digital

SILVHER, Safeguarding Intangible and culturaL Values and HERitage

SILVHER aims at developing and testing a blended training course for university students and researchers on digital valorization and the creation of Cultural Heritage. The

Design Your Job 3

Design Your Job 3 is a capacity-building project in the field of Youth. The project goal is to develop and test specific IT program (web

EAER, European Action for Employment in Recovery

Across the EU there are divergent policies on people who use or have used drugs and alcohol. In terms of employability and employment opportunities for

I-MEET, International Mobility Experience for E-Tourism

I-MEET contributes to respond to the need for acquiring professional knowledge and skills to enable promotional and marketing strategies based on information technology (e-tourism). The

Three-dimensional Resources for Enhancing E-Skills

In line with the strategy ET2020 (ET 2020), the TREES project aims to offer students a real opportunity for personal and professional growth in order

B-Kids Business Kids

“Much entrepreneurship education practice tends to be ad hoc, varies vastly in quantity and quality, is not treated systematically in the curriculum and has relied

DIGINV, Digital Invasions for the promotion of cultural Heritage

The project scales up the Digital Invasion methodology, which was developed in Italy. The methodology improves the digital and communication skills of cultural operators, helping

GBVP, Pathways to Empowerment in GBV Prevention

Pathways to empowerment in Gender-Based Violence prevention creates learning opportunities and the conditions for empowerment through awareness-raising interventions to strengthen the capacity, knowl¬edge, skills and

GOOD FOOD IS GOOD MOOD

GOOD FOOD IS GOOD MOOD is implemented in three European countries (Macedonia, Portugal and Italy) and aims at: Improving the employability of students with less