Projetos

A European Grants International Academy Srl tem uma experiência de longo prazo na criação e coordenação de parcerias estratégicas para a implementação de projectos financiados por fundos públicos e privados. A EGInA coopera com uma equipa de gestores de projectos especializada na gestão e informação de fundos estruturais e centralizados da Comissão Europeia. Todos eles têm formação académico-profissional nos domínios da educação e formação profissional, inovação digital com impacto social, valorização do património cultural e desenvolvimento sustentável.

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Level Up, Digital Skills for Adults with Blue-Collar Occupations

Level Up aims at developing the digital skills of low-skilled adults with blue (or pink)-collar occupations in order to support them to face the digital

SILVHER, Safeguarding Intangible and culturaL Values and HERitage

SILVHER aims at developing and testing a blended training course for university students and researchers on digital valorization and the creation of Cultural Heritage. The

Design Your Job 3

Design Your Job 3 is a capacity-building project in the field of Youth. The project goal is to develop and test specific IT program (web

EAER, European Action for Employment in Recovery

Across the EU there are divergent policies on people who use or have used drugs and alcohol. In terms of employability and employment opportunities for

I-MEET, International Mobility Experience for E-Tourism

I-MEET contributes to respond to the need for acquiring professional knowledge and skills to enable promotional and marketing strategies based on information technology (e-tourism). The

Three-dimensional Resources for Enhancing E-Skills

In line with the strategy ET2020 (ET 2020), the TREES project aims to offer students a real opportunity for personal and professional growth in order

B-Kids Business Kids

“Much entrepreneurship education practice tends to be ad hoc, varies vastly in quantity and quality, is not treated systematically in the curriculum and has relied

DIGINV, Digital Invasions for the promotion of cultural Heritage

The project scales up the Digital Invasion methodology, which was developed in Italy. The methodology improves the digital and communication skills of cultural operators, helping

GBVP, Pathways to Empowerment in GBV Prevention

Pathways to empowerment in Gender-Based Violence prevention creates learning opportunities and the conditions for empowerment through awareness-raising interventions to strengthen the capacity, knowl¬edge, skills and

GOOD FOOD IS GOOD MOOD

GOOD FOOD IS GOOD MOOD is implemented in three European countries (Macedonia, Portugal and Italy) and aims at: Improving the employability of students with less